September Long Devlog
The latest long-form video devlog for this month is now published on YouTube! Be sure to check it out here. From now on, these long videos will be released at the end of every month, and they’ll cover a very wide variety of topics in-depth, from art and narrative to events and trailers.
In the devlog, we cover 2D shaders for light, shadow, wind, and water, as well as all of the issues we’ve been wrestling with and some of the solutions we’ve found. As stated in the video, please remember that what you see is not indicative of the final build, and there are still plenty of kinks to work out in development. We appreciate your patience and hope you stick around to see our progress!